올레포트 : 대학레포트, 족보, 실험과제, 실습일지, 기업분석, 사업계획서, 학업계획서, 자기소개서, 면접, 방송통신대학, 시험 자료실
올레포트 : 대학레포트, 족보, 실험과제, 실습일지, 기업분석, 사업계획서, 학업계획서, 자기소개서, 면접, 방송통신대학, 시험 자료실
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Designing of an Educational Digital Game for Children of Korean Descent

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파일  Designing of an Educational Digital Game for Child….docx   [Size : 87 Kbyte ]
분량   16 Page
가격  3,000


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자료설명
The current paper proposes an educational media product, specifically an educational (Korean language-learning) touchscreen digital game package that requires a single touch only, rather than joystick
목차/차례

1. Product Overview

2. The Intended Audience

3. The Learning Goals

4. Media Type: Touchscreen Digital Games

5. Supporting Educational Approach

6. The Format

7. The Characters

8. The Setting

9. An Outline

10. The Venue

11. The Research

12. The Producers

13. References

본문/내용
All games would be designed to be interactive, so kids can do more than simply watching television. The intended audience would be three to six-year-old children whose parents (or at least one of their parents) are of Korean descent residing in the United States. It assumes that some of the target audience (e.g. children of Korean-Korean couples) may be exposed to the Korean language from birth, while most of the remaining other children (e.g. children of interracial or interethnic couples, including Korean-White, Korean-Chinese couples, etc.) may have limited exposure to Korean, because English may be the primary language used in the home domain. With these assumptions in mind, the proposed media product aims to achieve two learning goals: 1) to enable the target audience to learn and maintain the Korean language through a bilingual learning setting; and 2) to enable them to experience cultural diversity and have positive attitudes toward cross-racial (or cross-ethnic) friendships.




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I D : akkw******
Date : 2021-06-02
FileNo : 21060201

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