Ⅰ. 서론.....................................................................................................1
Ⅱ. 게임의 역사 및 분류...............................................................................2
1. 게임의 역사.........................................................................................2
가. 비디오 게임......................................................................................2
나. PC 게임...........................................................................................4
2. 게임의 분류.........................................................................................6
가. 게임의 유형별 분류............................................................................6
나. 게임의 장르별 분류............................................................................7
Ⅲ. 게임 산업의 주요동향 및 전망.................................................................7
1. 아케이드 게임......................................................................................7
2. PC 게임..............................................................................................9
3. 온라인 게임........................................................................................11
4. 모바일 게임........................................................................................12
5. 가정용 게임........................................................................................14
Ⅳ. 게임 산업의 특성..................................................................................15
1. 게임 상품의 특성................................................................................15 가. 문화 상품으로서의 특성....................................................................15 나. 부분적 공공재로서의 특성..................................................................16
다. 경험재로서의 특성.............................................................................17
라. 네트워크재로서의 특성.......................................................................18
2. 게임산업의 경제학적 환경 특성..............................................................19
가. 게임산업의 성장률.............................................................................19
나. 국제화의 압력...................................................................................19
다. 대체매체와 경쟁구조..........................................................................21
Ⅴ. 게임산업의 규모....................................................................................22
1. 국내 게임시장.....................................................................................22
2. 세계 게임시장.....................................................................................26
가. 미국................................................................................................26
나. 일본 ..............................................................................................26
다. 유럽...............................................................................................26
Ⅵ. 결론...................................................................................................27 ※ 참고문헌..............................................................................................28
※ 별 첨..............................................................................................29