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[¼Ö·ç¼Ç] Computer Organization and Design 3rd edition (The Hardware-Software Interface)
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1
Fundamentals of Computer Design
And now for something completely different.
Monty Python¡¯s Flying Circus
1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10
Introduction The Task of a Computer Designer Technology and Computer Usage Trends Cost and Trends in Cost Measuring and Reporting Performance Quantitative Principles of Computer Design Putting It All Together: The Concept of Memory Hierarchy Fallacies and Pitfalls Concluding Remarks Historical Perspective and References Exercises
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1.1
Introduction
Computer technology has made incredible progress in the past half century. In 1945, there were no stored-program computers. Today, a few thousand dollars will purchase a personal computer that has more performance, more main memory, and more disk storage than a computer bought in 1965 for $1 million. This rapid rate of improvement has come both from advances in the technology used to build computers and from innovation in computer design. While t¡¦(»ý·«)